The terran worlds produce many soldiers but few veterans. Those who do survive the battlefields of the Koprulu Sector emerge as hardened warriors ready to take on any enemy.
Names
Male: Adam, Colby, Ephraim, Jackson, Silas,
Female: Anna, Constance, Isabella, Jespah, Ruth, Tryphena
Last: Ang, Colt, Dominguez, Fletcher, Hicks, Grant, Nelson, Riley, Slade
Look
Choose one for each:
- Hard eyes, dead eyes, or eager eyes
- Wild hair, shaved hair, or high and tight
- Calloused skin, tanned skin, or scarred
- Powerful body, lithe body, or ravaged body
- Armor paint job: Hydralisk skull, battallion insignia, pinup girl, macho slogan
Stats
Your maximum HP is 10+Constitution.
Your base damage is 1d10.
Starting Moves
Choose one of the following:
Carouser
When you share a drink with someone, you can parley with them using CON instead of CHA.
Where it Hurts
Once per battle you may reroll a single damage roll (yours or someone else’s).
Scorched Earth
When you use superior firepower to destroy an inanimate obstacle, roll+Str. ✴On a 10+, choose 3. ✴On a 7-9 choose 2.
- It doesn’t take a very long time
- Nothing of value is damaged
- It doesn’t make an inordinate amount of noise
- You can fix the thing again without a lot of effort
Load Runner
You ignore the clumsy tag on armor you wear.
Trusty Weapon
This is your weapon. There are many like it, but this one is yours. Your weapon is your best friend. It is your life. You master it as you master your life. Your weapon, without you, is useless. Without your weapon, you are useless. You must wield your weapon true.
Choose a base description, all are 2 weight:
- Gauss Rifle (2 weight)
- Sniper Rifle (3 weight)
- Pistol (1 weight)
- Machine Gun (4 weight)
- Shotgun (2 weight)
Choose the range that best fits your weapon:
- Hand
- Close
- Reach
Choose two enhancements:
- Boosted Gauss Coils. +1 damage, but +1 weight.
- Depleted Uranium Ammo. +2 piercing.
- Kicks Like Hell. Use STR instead of DEX.
- Extended Barrel. +1 damage.
- Magnum Ammo. Add messy and forceful.
- Selective Fire Mode. Choose an additional range.
- Advanced Materials. -1 weight.
Choose a look:
- Kill count notches
- Polished
- Camo finish
- Battered
Gear
Your Load is 12+Str. You carry your signature weapon and field rations (5 uses, 1 weight). Choose your defenses:
- CMC 400 Powered Armor (2 armor, 1 weight) and tactical gear (2 weight)
- 5-4 Armored Infantry Suit (3 armor, clumsy, 4 weight)
Choose two:
- 2 Med kits (0 weight)
- Shield (+1 armor, 2 weight)
- Antitoxin (0 weight), field rations (1 weight), and flares (1 weight)
- 22 credits
Loyalties
Fill in the name of one of your companions in at least one:
___ owes me their life, whether they admit it or not.
I made a promise to protect ___.
I seriously doubt ___'s ability to survive a real firefight.
___ is soft, but I will make them hard like me.
Advanced Moves
When you gain a level from 2-5, choose from these moves.
Merciless
When you deal damage, deal +1d4 damage.
Fallen Friend
An old war buddy used to be a source of inspiration before he or she bought the farm back on some godforsaken rock. Who will be left to remember you when you finally cash in your chips? When you reflect on the memory of your fallen comrade, you gain an insight relating to the current situation. Roll+WIS. ✴On a 10+, the GM will give you good detail. ✴On a 7-9, the GM will give you an impression.
Take a Beating
When you make your armor take the brunt of damage dealt to you, the damage is negated but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.
Heavily Customized
Choose one extra enhancement for your signature weapon.
Stay Frosty
When you survey the scene during combat, you take +1.
Menacing
When you persuade using threats of impending violence as leverage, you may use STR instead of CHA.
Now It's Personal
When you go full auto an enemy, your next attack against that same foe deals +1d4 damage.
Multiclass Dabbler
Get one move from another class. Treat your level as one lower for choosing the move.
Tough As Nails
You gain +1 armor.
Weaponsmith
When you have access to a tool shop you can transfer the special properties of a captured weapon onto your signature weapon. This process destroys the captured weapon. Your signature weapon gains the special properties of the destroyed weapon.
Expert Moves
When you gain a level from 6-10, choose from these moves or the level 2-5 moves.
Bloodthirsty
Replaces: Merciless
When you deal damage, deal +1d8 damage.
Armored Perfection
Replaces: Take a Beating
When you choose to let your armor take the brunt of damage dealt to you, the damage is negated and you take +1 forward against the attacker, but you must reduce the armor value of your armor or shield (your choice) by 1. The value is reduced each time you make this choice. If the reduction leaves the item with 0 armor it is destroyed.
Come Get Some
Requires: Stay Frosty
When you enter combat, roll+CHA. ✴On a 10+, hold 2. ✴On a 7-9, hold 1. Spend your hold to make eye contact with an NPC present, who freezes or flinches and can’t act until you break it off. ✴On a 6-, your enemies immediately identify you as their biggest threat.
This Means War!
Replaces: Now It's Personal
When you go full auto on an enemy, your next attack against that same foe deals +1d8 damage.
Multiclass Initiate
Required: Multiclass Dabbler
Get one move from another class. Treat your level as one lower for choosing the move.
Significantly Tougher Than Nails
Replaces: Tough As Nails
You gain +2 armor.
I've Got A Bad Feeling About This Drop
When you go into battle, roll+WIS. ✴On a 10+, name someone who will live and someone who will die. ✴On a 7-9, name someone who will live or someone who will die. Name NPCs, not player characters. The GM will make your vision come true, if it’s even remotely possible. ✴On a 6- you see your own death and consequently take -1 ongoing throughout the battle.
I Know My Guns
When you look over an enemy’s weaponry, ask the GM how much damage they do.
Combat Evolved
When you go full auto on a 12+ you deal your damage, avoid their attack, and impress, dismay, or frighten your enemy.